AI Insights · Timothy · April 2024
Q1 2024 Performance of Top Boxing Games on Android in Brazil
Explore the first quarter of 2024's performance trends for the leading boxing games on Android in Brazil. Sensor Tower data reveals the downloads, revenue, and active user metrics for these competitive sports applications.
In the first quarter of 2024, boxing game enthusiasts in Brazil have been actively engaging with a variety of games on the Android platform. Sensor Tower's latest data provides us with a glimpse into the performance of these games during this period.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed a fluctuating revenue trend with a peak at $46K in the last week of March. Downloads spiked significantly to 69K in the first week of March, while weekly active users saw their highest at nearly 129K in the same week.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS maintained a steady revenue stream, with the highest revenue recorded at $161K in mid-March. The game's downloads saw a peak at 35K in late February, and weekly active users reached a high of 46K in the same month.
Arm Wrestling Master by GOODROID, Inc., while not generating revenue, had a strong start in downloads with 41K in the first week of January. The weekly active users started at a high of 117K but saw a gradual decline over the quarter.
Vivid Games S.A.'s Real Boxing 2 demonstrated an impressive revenue growth, culminating at $507K in early March. Downloads for the game were most substantial at 30K towards the end of February, with weekly active users peaking at approximately 44K during the same time.
Lastly, Gym Heros: Fighting Game from Fighting Arena, despite showing minimal revenue, experienced a surge in downloads to 30K by the end of March. The game's active users showed a noteworthy increase, reaching over 82K in the last week of the quarter.
For more insights and detailed analytics on the app market, Sensor Tower offers a comprehensive suite of tools and data.